
When you take a step into Java, sometimes people find it easier to learn things when there is something visual. Java is an effective platform to build a UI on, but if you’re a beginner or even an intermediate user of Java, it can be certainly overwhelming. So there is Greenfoot
It’s a framework, from the makers of the Java editor, BlueJ, that allows people to code in Java using a simple and robust API to code a visualized game. That’s a mouthful, I know, but it’s a lot easier to understand broken down. Basically, Greenfoot has a world and from there you extend it to be your world and stage for everything that is interactive. Then you have Actors which can be nearly anything, like Spaceships, Fish, people or circles. You get to code the rest from there. Any thing involving logic is done by you and all of the visual stuff is just put into a folder then referenced using the fancy methods provided by Greenfoot.
It’s a framework, from the makers of the Java editor, BlueJ, that allows people to code in Java using a simple and robust API to code a visualized game. That’s a mouthful, I know, but it’s a lot easier to understand broken down. Basically, Greenfoot has a world and from there you extend it to be your world and stage for everything that is interactive. Then you have Actors which can be nearly anything, like Spaceships, Fish, people or circles. You get to code the rest from there. Any thing involving logic is done by you and all of the visual stuff is just put into a folder then referenced using the fancy methods provided by Greenfoot.
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